How to Wizard
A downloadable game for Windows
A VR puzzle game centred on combining spell components to create custom and unique magic spells to solve entertaining puzzles and evoke satisfying eureka moments.
In a world where magic rules supreme, almighty wizards dominate, enslaving those without powerful, magical abilities. However, one enslaved alchemist has discovered a potion that can grant ultimate power and therefore, an escape from slavery. One issue stands: the recipe demands the skull of a grand wizard. These can only be found in the depths of tombs, guarded by gauntlets of puzzles. While undoubtedly challenging, the potential of finding artefacts to increase power exists. Perhaps, on the quest for freedom, an alchemist may also learn how to be a wizard...
Detailed controls can be found in the pause menu.
VR - HTC VIVE
|Trackpad(2) (click and release)||Aim and confirm teleport|
|Grips(8) held and trigger(7) pressed||Pickup object|
|Trigger(7) release||Release object/start charge spell|
|Grips(8) release||Release object/end charge spell|
Moving the controller while holding an object will cause the object to move as if it were gripped. Releasing the object will apply force to the object based on the velocity and angular velocity of the hand that released the object.
PC - Keyboard and Mouse
|1, 2 or 3||Select stored spell|
|Move the mouse||Look around|
|Left mouse button||Pickup/release object|
|Hold right mouse button||Aim spell|
|Release right mouse button||Cast spell|
|Hold Q||Reset level|
Steven Nielsen -Programmer
Nathan Viengkhou - Programmer
Jack Kinoial - Lead designer and developer
Jeffry Yang - Designer and developer
Trish Huynh - 3D modeller and animator
Follow us to see more updates on the game!!
Royalty free music from https://www.fesliyanstudios.com
- Devlog: Become a Wizard!71 days ago
- Devlog: Progress Update - Step up to the Challenge (Mode)!86 days ago
- Devlog: Moving on to version 0.3.299 days ago
- Devlog: Progress Update - Game ModesNov 02, 2019
- Devlog: First PrototypeOct 18, 2019
Leave a comment
Log in with itch.io to leave a comment.